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  3. /Dan Patterson
  4. /Briefing
Pre-Pitch Briefing

Dan Patterson

Managing Partner at Sfermion

Check size: Sfermion does not publish a first-party check-size range or Dan's individual authority. Public deal records show participation in seed and Series A rounds, but round totals and third-party estimates are not treated as his personal check size.

Pre-SeedSeedSeries AEarly StageDigital AssetsWeb3Artificial IntelligenceAugmented RealityVirtual RealityMetaverseGamingDigital MediaEntertainmentMusicCreator EconomyNFTsDigital Assets

Their Thesis

Dan co-leads Sfermion's investment strategy around the experiential internet: founders, companies, and digital assets that merge physical and digital life through web3, AI, AR, and VR. The firm's durable behavioral lens is creation, connection, and competition, with a portfolio orientation toward digital media, entertainment, games, creator infrastructure, and the systems that let communities own and exchange digital value.

How to Pitch Them

Start with the human behavior—creation, connection, or competition—and demonstrate why the product creates a more experiential internet. Show the role of AI, web3, AR, or VR; repeat engagement; creator and community economics; digital ownership or asset utility; distribution; safety and governance; technical architecture; and how the initial wedge can grow into a durable world, network, or infrastructure layer.

What Excites Them

Boundary-pushing founders, new forms of creation and participation, communities with strong human motivations, products that deepen connection or competition, digital ownership tied to real utility, crossovers between AI and crypto, and teams that can turn emerging technical primitives into immersive experiences people repeatedly choose.

What They Pass On

No personal pass list is published. Sfermion's narrow mandate implies weaker fit for conventional software with no experiential-internet angle, speculative assets without creator or community utility, products that invoke a metaverse label without durable human behavior, and teams outside web3, AI, AR, VR, media, entertainment, or adjacent infrastructure. These are inferred filters.

Key Frameworks

Create-connect-compete lens

Identify the primary durable human motivation the product serves and measure whether the experience meaningfully deepens creation, social connection, or competition.

Experiential-internet test

Explain how the product moves beyond passive pages and feeds into an interactive, embodied, immersive, or economically participatory experience.

Digital-asset utility loop

Trace how ownership or tokens improve access, identity, creation, coordination, status, or exchange and why recurring product use sustains value beyond speculation.

Emerging-technology necessity

Test whether web3, AI, AR, or VR provides a capability central to the user experience rather than serving as a replaceable narrative layer.

Sfermion Portfolio

Top Sectors

NFT3

Stage Distribution

Seed3
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